Introduction

The scoring table screen

Before exploring the app's structure, let's take a short look at the screen where you'll spend most of your time. This looks very similar to the notepads you find included in board games.

Table

Every player has his own column and all scoring rounds are represented by a row. There is also a notes section to write down personal player details like his attempted strategy.

Bottom controls

In the bottom part of the screen you can track play times, read the game rules, and get easy access to additional settings.

All ScorePal's data revolves around 2 main resources:

1. Players list

Number of plays.
Yellow background marks the default player.

2. Games list

The app let’s you manage a list of players that will be involved in all future plays. You can mark a player as the default one and the app will automatically add him/her to all future plays. Similarly, there is a screen for managing your games list. A game‘s config can be divided into 2 sections:

  • the game’s config: name and icon, etc.
  • the game’s template: scoring rounds, winning condition(is it better to have a bigger or lower score?), etc.

A scoring round will be represented by a row in the scoring table (first image). These define the scoring criteria (ex. “Points from blue cards”, “Money “, “Penalties” etc.), and they generate each players final score.

With the game config out the way lets see how all game resources tie up. A game contains a list of plays. A play contains a list of players, and a scoring table. The scoring table contains a list of rows(one for each scoring round) and a list of columns (one for each participating player)

Game template rounds. Every round will be represented as a row in the scoring table.
Multiple game config options.